Zero Density, a leader in integrated virtual production and real-time motion graphics solutions, has unveiled Reality 5.5 and Lino 5.5, marking significant advancements in its product line. Building upon the success of Reality5, introduced a year ago, these new versions leverage the power of Unreal Engine 5.5 to deliver enhanced performance and realism.
A key innovation is the simultaneous support for Unreal Engine 5.4 and 5.5 using the same backend technology (NODOS). This allows users to seamlessly transition between versions while maintaining project compatibility and benefiting from the latest features. Roel Bartstra, Solution Manager for Virtual Production at Zero Density, highlights the impact of Unreal Engine 5.5: “Unreal Engine 5.5 marks a revolutionary advancement in virtual production lighting, reflections, and shadows. The introduction of MegaLights allows for the addition of hundreds of dynamic, shadow-casting lights without performance constraints, enabling lighting artists to focus on enhancing realism rather than overcoming technical limitations.” He further emphasizes the performance boost achieved by integrating the EVO II render hardware: “If you combine these new rendering approaches with our EVO II render hardware, these enhancements deliver a significant performance boost while creating more realistic assets, empowering our users to craft environments that are truly lifelike.”
Lino 5.5, the first official release of Zero Density’s real-time motion graphics solution based on Unreal Motion Design, significantly streamlines broadcast workflows. Fully integrated with Reality Hub, Lino 5.5 seamlessly adapts to various broadcast environments, including those using NRCS and automation platforms. Faraz Qayyum, Solution Manager, explains: “Lino 5.5 introduces a new era of efficiency and graphics quality for broadcasters, offering a real alternative to legacy broadcast graphics solutions that have dominated the market for decades.” He adds: “With its seamless integration into broadcast workflows, unmatched real-time performance, and the intuitive Unreal Motion Design interface, Lino 5.5 allows broadcasters to enhance their graphics production while simplifying operations. This new platform empowers graphics teams to deliver stunning visuals faster and more efficiently than ever before, redefining what’s possible in broadcast graphics.”
Lino 5.5 is available through subscription ($955 per month including EVO II hardware) and perpetual licensing. Reality 5.4 SP3 and Reality 5.5 are available for download, with Open Studio License Program members accessing distributions via GitHub.