Zero Density, a leader in integrated virtual production and real-time motion graphics solutions, has announced the launch of Reality 5.5 and Lino 5.5. These new versions build upon the success of Reality5, launched a year ago, and leverage the power of Unreal Engine 5.5 to significantly improve efficiency and quality in virtual productions and broadcast graphics.

A key feature is the simultaneous support for both Unreal Engine 5.4 and 5.5. This allows users to continue working on existing projects with enhanced stability and performance while also exploring the new capabilities of Unreal Engine 5.5. Roel Bartstra, Solution Manager for Virtual Production at Zero Density, highlights the transformative potential of Unreal Engine 5.5, stating: “Unreal Engine 5.5 marks a revolutionary advancement in virtual production lighting, reflections, and shadows. The introduction of MegaLights allows for the addition of hundreds of dynamic, shadow-casting lights without performance constraints, enabling lighting artists to focus on enhancing realism rather than overcoming technical limitations.”

The integration of Zero Density’s EVO II render hardware platform further enhances performance and realism. Bartstra adds: “If you combine these new rendering approaches with our EVO II render hardware, these enhancements deliver a significant performance boost while creating more realistic assets, empowering our users to craft environments that are truly lifelike.”

Lino 5.5, the first official release of Zero Density's real-time motion graphics solution built on Unreal Motion Design, streamlines broadcast graphics workflows. Integrated with Reality Hub, Lino 5.5 adapts to various broadcast environments, including those using NRCS and automation platforms. Solution Manager Faraz Qayyum explains: “Lino 5.5 introduces a new era of efficiency and graphics quality for broadcasters, offering a real alternative to legacy broadcast graphics solutions that have dominated the market for decades. With its seamless integration into broadcast workflows, unmatched real-time performance, and the intuitive Unreal Motion Design interface, Lino 5.5 allows broadcasters to enhance their graphics production while simplifying operations. This new platform empowers graphics teams to deliver stunning visuals faster and more efficiently than ever before, redefining what’s possible in broadcast graphics.”

Lino is available through subscription ($955 per month including EVO II hardware) and perpetual licensing. Reality 5.4 SP3 and Reality 5.5 are available for download, with Open Studio License Program members accessing distributions via GitHub.