The broadcast industry is undergoing a transformation, moving from traditional linear viewing towards immersive technologies like extended reality (XR). XR, virtual production, interactive storytelling, and data-driven personalization are rapidly evolving from experimental concepts into practical applications across news, sports, and entertainment.
This shift is crucial for broadcasters facing pressure to engage younger demographics, particularly Generation Z, who prefer short-form, participatory content. Fortunately, advancements in cloud-native architectures, 5G broadcast capabilities, and production tools are making immersive content creation more accessible.
The convergence of AI and XR is creating possibilities for real-time, audience-specific content delivery. However, challenges remain regarding commercial viability, technical scalability, and user adoption. As IBC 2025 approaches, discussions focus on these key challenges. “Immersive content streaming will likely happen on personal XR devices, where the convergence of XR and AI enables interactive 360° and 180° video experiences far beyond the traditional 2D screen, paired with always-accessible, personalised interfaces,” said Lucy Trang Nguyen, business development director at Accedo. These interfaces will offer commercial opportunities through sponsorships, merchandising, and premium access.
“Immersive formats shift audiences from passive viewing to active participation, whether through choice-driven storytelling, live interaction, or competition-inspired events,” said Francesca Pezzoli, vice president of marketing at Looper Insights. “The commercial opportunity lies in turning that deeper connection into stronger ecosystems and more durable revenue streams.”
For sports broadcasting, immersive technology enhances the viewing experience. “Whether that’s a news or sports broadcaster using interactive overlays, real-time stats, and alternative camera angles to engage the audience with better storytelling,” said Paddy Taylor, head of broadcast at MRMC, “content creators can offer bespoke branded content, and scalable production for social and broadcast platforms.”
Data-driven approaches are also crucial. “Our vision at Emergent is that immersive content needs to interact with the audience to increase engagement,” said David Jorba, chief business and strategy officer at Emergent. “This interaction should be driven by audience-specific and environmental real-time data that changes with the event’s pulse.” Audio also plays a vital role, as noted by Sid Stanley, managing director at Calrec: “We are already seeing this in genres like sports where techniques are being implemented such as microphone placement in crowds, on players’ helmets and in goals so viewers at home can get a more realistic in-stadium experience.”
Accessibility is paramount. “Innovation only matters if it’s accessible,” said Bob Caniglia, director of sales operations for the Americas at Blackmagic Design. “Our goal is for the most powerful immersive storytelling tools to be just as approachable for a small creative team as they are for a large facility, and to make tools that integrate seamlessly into existing workflows without requiring steep learning curves or costly overhauls.” Roberto Musso, technical director at NDI, echoed this sentiment: “It is essential that as an industry we strive to lower access barriers which allows teams to make immersive formats easy to deploy, view and interact with, without specialized hardware.”
Addressing the needs of younger audiences is key. “Younger audiences tend to graze content and have very different viewing habits to traditional consumers; this is why one of the biggest challenges for broadcasters is engaging Gen-Z who are looking for relatable, short-form content,” said Stanley. “Immersive and engaging storytelling is key to achieving this, and broadcasters, rights owners, and vendors must work together to find innovative ways to blend video, data and audio to provide accessible content that is beyond compelling,” he added.
Advancements in virtual production and robotics are making immersive content creation more feasible. “Advances in virtual production and robotics now allow broadcasters and creators to generate high-quality, interactive visuals within compact, efficient setups, making immersive storytelling more accessible,” said Taylor. A gradual adoption approach is preferred. “Balancing innovation and adoption also means giving creators the opportunity to start small, scale up, and experiment with immersive formats at their own pace,” said Caniglia. “The key is removing barriers, so storytellers can focus on engaging audiences rather than wrestling with technology.”
IBC 2025 will showcase how these technologies can be implemented effectively across various production scales and budgets.