Zero Density, a prominent provider of virtual production and real-time motion graphics solutions, has launched three new product versions commemorating the first anniversary of Reality5. Their real-time virtual production platform, Reality, and the Unreal Motion Design-based real-time motion graphics platform Lino are designed to enhance the efficiency and quality of virtual productions.
A year ago, Zero Density introduced Reality5's architecture, built on the real-time, node-based operating system NODOS. Their commitment to keeping pace with Epic Games' Unreal Engine releases has culminated in a remarkable achievement: simultaneous support for Unreal Engine 5.4 and 5.5 using the same backend technology. This allows users to seamlessly transition between versions, maintaining stability on existing projects while exploring the latest features.
Roel Bartstra, Solution Manager for Virtual Production at Zero Density, highlights the transformative capabilities of Unreal Engine 5.5: “Unreal Engine 5.5 marks a revolutionary advancement in virtual production lighting, reflections, and shadows. The introduction of MegaLights allows for the addition of hundreds of dynamic, shadow-casting lights without performance constraints, enabling lighting artists to focus on enhancing realism rather than overcoming technical limitations.”
Bartstra also emphasizes the performance gains offered by the EVO II render hardware: “If you combine these new rendering approaches with our EVO II render hardware, these enhancements deliver a significant performance boost while creating more realistic assets, empowering our users to craft environments that are truly lifelike.”
Lino 5.5, the first official release of Zero Density’s real-time motion graphics solution built on Unreal Motion Design, introduces significant efficiencies for broadcasters. All broadcast graphics can now be created within Unreal Engine. Integrated with Zero Density’s Reality Hub control interface, Lino seamlessly integrates into various broadcast environments, including those using newsroom computer systems (NRCS) and automation platforms. This streamlines workflows and improves the quality and consistency of broadcast graphics.
Solution Manager Faraz Qayyum states: “Lino 5.5 introduces a new era of efficiency and graphics quality for broadcasters, offering a real alternative to legacy broadcast graphics solutions that have dominated the market for decades.” He adds, “With its seamless integration into broadcast workflows, unmatched real-time performance, and the intuitive Unreal Motion Design interface, Lino 5.5 allows broadcasters to enhance their graphics production while simplifying operations. This new platform empowers graphics teams to deliver stunning visuals faster and more efficiently than ever before, redefining what’s possible in broadcast graphics.”
Lino is available via subscription ($955/month, including EVO II hardware) and perpetual licensing. Reality 5.4 SP3 and Reality 5.5 are available for download, with Open Studio License Program members accessing distributions through GitHub.