Zero Density, a leader in integrated virtual production and real-time motion graphics solutions, has announced three new product versions marking the one-year anniversary of Reality5. Their real-time virtual production platform, Reality, and the Unreal Motion Design-based real-time motion graphics platform Lino now offer more efficient and higher-quality virtual productions.
A year ago, Zero Density introduced Reality5’s architecture, built on the real-time, node-based operating system NODOS. They committed to keeping pace with Epic Games’ Unreal Engine releases. With the release of Unreal Engine 5.5, the architecture now supports two Unreal versions simultaneously using the same backend technology. This allows users to continue working on Reality 5.4 projects with improved stability and performance while exploring Unreal 5.5’s new features.
Roel Bartstra, Solution Manager for Virtual Production at Zero Density, highlights the impact of Unreal Engine 5.5: “Unreal Engine 5.5 marks a revolutionary advancement in virtual production lighting, reflections, and shadows. The introduction of MegaLights allows for the addition of hundreds of dynamic, shadow-casting lights without performance constraints, enabling lighting artists to focus on enhancing realism rather than overcoming technical limitations.”
Bartstra also notes the benefits of integrating Zero Density’s EVO II render hardware platform with Reality 5.5: “If you combine these new rendering approaches with our EVO II render hardware, these enhancements deliver a significant performance boost while creating more realistic assets, empowering our users to craft environments that are truly lifelike.”
Lino 5.5, the first official release of Zero Density’s real-time motion graphics solution based on Unreal Motion Design, significantly improves efficiency for broadcasters by allowing the creation of all broadcast graphics within Unreal Engine. Integrated with Zero Density’s control interface, Reality Hub, Lino seamlessly integrates into basic and advanced broadcast environments, including those using newsroom computer systems (NRCS) and automation platforms. This streamlines workflows, reduces complexity, and enhances graphics quality and consistency.
Solution Manager Faraz Qayyum states: “Lino 5.5 introduces a new era of efficiency and graphics quality for broadcasters, offering a real alternative to legacy broadcast graphics solutions that have dominated the market for decades.” He adds, “With its seamless integration into broadcast workflows, unmatched real-time performance, and the intuitive Unreal Motion Design interface, Lino 5.5 allows broadcasters to enhance their graphics production while simplifying operations. This new platform empowers graphics teams to deliver stunning visuals faster and more efficiently than ever before, redefining what’s possible in broadcast graphics.”
Lino is available through subscription and perpetual licensing. The subscription starts at $955 per month and includes the high-end EVO II render hardware. Reality 5.4 SP3 and Reality 5.5 are available for download. Members of the Open Studio License Program can access distributions from GitHub.