Matrox Video has announced enhanced Unreal Engine support via a new plug-in for its DSX LE5, DSX LE6 Series, and X.mio5 12G SDI and SMPTE ST 2110 Network Interface Controller (NIC) cards. This plug-in is compatible with both Windows and Linux, empowering OEMs and system integrators to build high-resolution, broadcast-quality virtual production and virtual studio workflows using Unreal Engine 5.5.
The Matrox Video ST 2110 NICs provide 10/25 GbE and 100 GbE connectivity, enabling up to eight channels of UHD or two channels of 8K input and output. Designed for high-performance media applications, these NICs precisely meet the timing demands of PTP (Precision Time Protocol) and real-time IP video transport, essential for ST 2110-based motion graphics and virtual production.
The Matrox Video Unreal Engine plug-in includes crucial features for in-camera visual effects (ICVFX) workflows, such as nDisplay and Inner Frustum Split. This allows for scalable, photorealistic environments perfect for LED wall productions. Matrox Video 12G SDI NICs support up to 12 reconfigurable SDI inputs and outputs—up to four 12G inputs and four 12G outputs, plus four reconfigurable 3G SDI I/Os. For both SDI and ST 2110, the onboard Motion Adaptive De-interlacer ensures Unreal Engine receives progressive video from interlaced sources, improving image quality and consistency.
Compatible with NVIDIA and AMD systems, the plug-in offers flexibility in scaling virtual production infrastructure. Matrox Video also provides affordable entry-level hardware, facilitating the transition to open-standards SDI and AV-over-IP ST 2110 workflows. The NIC cards streamline network and PTP integration, simplifying the shift from SDI/HDMI to IP.
“We’re excited to offer the Unreal Engine plug-in to our proven SDI and ST 2110 product families,” said Francesco Scartozzi, Vice President of Sales & Business Development at Matrox Video. “OEMs and integrators can now leverage our hardware to create powerful, synchronized, high-fidelity pipelines for live production, XR stages, and virtual sets.”